shippedOfficiallocked
minimal
Wood, wheat, water and charcoal. The proof that nothing is hardcoded.
Reading is open; the editor is a member's.
I. The document
Parentnone · a root
Authorthe platform
Games run on it0 in 0 series
Problemsnone
Publishedwith the engine
Hashad8e4401890a0e08
II. Lineage
minimal
III. What this document changes
- meta: key, generation, name, requires
- time: ticksPerDay, economyEvery
- resources: WOOD, CHARCOAL, WHEAT, WATER
- covers: PLAINS, FOREST, MOUNTAIN, LAKE
- elevation: tiers
- developments: SETTLEMENT, WAREHOUSE, FARM_WHEAT, WELL, LOGGING, KILN, MILL, SHIPYARD, WORKS, BATTERY
- needs: food, water
- population: workforce, moraleInertia, moraleWeight, growth, perCapita
- knowledge · set
- research · set
- ships: sloop, barge, colonizer, digger
- scenarios: settle, fleet, empty, contest, raid
- start: ships, offing
- weapons: light_gun
- combat: scanRange, retargetTicks, hashEvery, rangingBase, rangingStep, rangingMax, rangingTurning, crossingPenalty, sizeBase, hitMin, hitMax, plungeChance, envelopeShare, hydrogenFire, hydrogenBurn, missScatter, missScatterStep, burnRate, fireOut, spreadAfter, spreadChance, magazineFrac, magazineChance, liftTrim, liftFall, lostAlt, wreckLostAlt, torpedoCoreShare, torpedoArmour, separation, formationCap, routFraction, doctrineInterval, divisionSize, rangeFalloff, rangeFloor
- movement: reach, frontier, scoutEvery, anchor
- economy: label, market, commerce, income, headTax, prices, wage, founding, charterhouse, regimes, defaultRegime
- worldgen: layout, island, landforms, reserves