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minimal

Wood, wheat, water and charcoal. The proof that nothing is hardcoded.

Reading is open; the editor is a member's.

I. The document

Parentnone · a root
Authorthe platform
Games run on it0 in 0 series
Problemsnone
Publishedwith the engine
Hashad8e4401890a0e08

II. Lineage

minimal

III. What this document changes

  • meta: key, generation, name, requires
  • time: ticksPerDay, economyEvery
  • resources: WOOD, CHARCOAL, WHEAT, WATER
  • covers: PLAINS, FOREST, MOUNTAIN, LAKE
  • elevation: tiers
  • developments: SETTLEMENT, WAREHOUSE, FARM_WHEAT, WELL, LOGGING, KILN, MILL, SHIPYARD, WORKS, BATTERY
  • needs: food, water
  • population: workforce, moraleInertia, moraleWeight, growth, perCapita
  • knowledge · set
  • research · set
  • ships: sloop, barge, colonizer, digger
  • scenarios: settle, fleet, empty, contest, raid
  • start: ships, offing
  • weapons: light_gun
  • combat: scanRange, retargetTicks, hashEvery, rangingBase, rangingStep, rangingMax, rangingTurning, crossingPenalty, sizeBase, hitMin, hitMax, plungeChance, envelopeShare, hydrogenFire, hydrogenBurn, missScatter, missScatterStep, burnRate, fireOut, spreadAfter, spreadChance, magazineFrac, magazineChance, liftTrim, liftFall, lostAlt, wreckLostAlt, torpedoCoreShare, torpedoArmour, separation, formationCap, routFraction, doctrineInterval, divisionSize, rangeFalloff, rangeFloor
  • movement: reach, frontier, scoutEvery, anchor
  • economy: label, market, commerce, income, headTax, prices, wage, founding, charterhouse, regimes, defaultRegime
  • worldgen: layout, island, landforms, reserves