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Everything the engine implements, at reference values, in generation-2 form.

Reading is open; the editor is a member's.

I. The document

Parentnone · a root
Authorthe platform
Games run on it0 in 0 series
Worlds on the fleet0
Problemsnone · 6 warnings
Publishedwith the engine
Changes over its parenta root: all its own
Hashac2da1a5ee7bbbd9

II. Lineage

Each document is what it changes over the one before it; the ruleset a game runs is the whole chain folded.

  1. fullshipped · official · Everything the engine implements, at reference values, in generation-2 form.

III. What this document changes

SectionKeys set hereLeaves
metakeygenerationnamerequires—
timedaysPerMonthticksPerDayeconomyEverypresentation—
scenariosfleetsettleempty—
startshipsoffing—
tagsstaplesurvivaldrink_essentialdrinkluxury_consumedluxury_stockedtradabletoolfuelstrategicperishablerefinedbuild_materialmunitions—
resourcescoaliron_orewatersilverbarkfireclaysaltpetreaetheric_crystalashgrainhoneybloomwoolfuel_oiliron_platesilverbark_plankfired_brickhand_toolsgarden_cropsmeatfruitbreadcheeserationsmilkbraggottextilespiritspreservesround_shotgrapeshotchain_shotincendiary_shellap_shellpom_pom_shellmk1_torpedomk2_torpedomk3_torpedomk4_torpedocongreve_rocket—
coversPLAINSWILD_LOWLANDMEADOWFORESTMOUNTAINLAKEMARSHBARREN—
elevationtiers—
developmentspit_headheadframe_rigcloud_condenserlogging_stationclay_pitscrape_worksrift_worksharvest_stationbloom_yardgarden_plotopen_cast_digsheep_penorchardpump_stationsmeltertoolworkssawmillbrick_kilncharcoal_pileprovisions_storebakerybraggot_brewerycreameryloomdistillerypreserving_housearmouryshell_workstorpedo_worksaether_armouryrocket_worksrefinerystorehousestockyardsettlementshipyardfortificationpom_pom_batterystar_fortressmarketinfirmaryportcharterhouse_vaultcharterhouse_exchangerubblemarsh_reclamationmarsh_channelingbarren_reclamation—
needsfooddrinkemploymentfuel_securitysafetyamenitytrade_accessluxuryprosperityshipbuildingmilitaryhealthcare—
populationworkforcemoraleInertiamoraleWeightgrowthperCapitamigration—
knowledgelore—
researchironcladsaethersteel—
shipsscout_skiffsurvey_slooptorpedo_boatsupply_bargecargo_clipperprivateer_slooppatrol_frigatedestroyertorpedo_gunboatgarrison_transportcolonizermining_bargemining_tenderrepair_tendermonitorironcladarmoured_cruisercrystal_tankerdreadnought—
weaponslight_gun_mk1light_gun_mk2medium_gun_mk1medium_gun_mk2heavy_gun_mk1heavy_gun_mk2heavy_gun_mk3heavy_gun_mk4torpedo_tube_mk1torpedo_tube_mk2torpedo_tube_mk3torpedo_tube_mk4torpedo_tube_mk5congreve_batterypom_pom_mk1—
combatscanRangeretargetTickshashEveryrangingBaserangingSteprangingMaxrangingTurningcrossingPenaltysizeBasehitMinhitMaxplungeChanceenvelopeSharehydrogenFirehydrogenBurnmissScattermissScatterStepburnRatefireOutspreadAfterspreadChancemagazineFracmagazineChanceliftTrimliftFalllostAltwreckLostAlttorpedoCoreSharetorpedoArmourseparationformationCaproutFractiondoctrineIntervaldivisionSizerangeFalloffrangeFloorsolutionFloorsolutionStepsolutionTurnsolutionSpeedspotBonus—
movementreachfrontierscoutEveryanchorstationaryUpkeep—
logisticshexTicksbufferfeed—
catchmentforagenearextension—
economylabelmarketcommerceincomeheadTaxpriceswagefoundingregimesdefaultRegimecharterhouse—
worldgenlayoutislandlandformsreserves—

A root sets every section; the leaf counts are its children's to show.

IV. Problems

  • ? covers.PLAINS — a cover with its own reserve that also allows deposits: one reserve per tile, gate extraction on resource none
  • ? covers.WILD_LOWLAND — a cover with its own reserve that also allows deposits: one reserve per tile, gate extraction on resource none
  • ? covers.MEADOW — a cover with its own reserve that also allows deposits: one reserve per tile, gate extraction on resource none
  • ? unlocked:charterhouse_vault — gated on a key nothing unlocks: it can never be built
  • ? unlocked:charterhouse_exchange — gated on a key nothing unlocks: it can never be built
  • ? unlocked:rubble — gated on a key nothing unlocks: it can never be built