shippedOfficiallocked
full
Everything the engine implements, at reference values, in generation-2 form.
Reading is open; the editor is a member's.
I. The document
Parentnone · a root
Authorthe platform
Games run on it0 in 0 series
Problemsnone · 6 warnings
Publishedwith the engine
Hash895963bcac8ef113
II. Lineage
full
III. What this document changes
- meta: key, generation, name, requires
- time: ticksPerDay, economyEvery
- scenarios: fleet, settle, empty
- start: ships, offing
- tags: staple, survival, drink_essential, drink, luxury_consumed, luxury_stocked, tradable, tool, fuel, strategic, perishable, refined, build_material, munitions
- resources: coal, iron_ore, water, silverbark, fireclay, saltpetre, aetheric_crystal, ashgrain, honeybloom, wool, fuel_oil, iron_plate, silverbark_plank, fired_brick, hand_tools, garden_crops, meat, fruit, bread, cheese, rations, milk, braggot, textile, spirits, preserves, round_shot, grapeshot, chain_shot, incendiary_shell, ap_shell, pom_pom_shell, mk1_torpedo, mk2_torpedo, mk3_torpedo, mk4_torpedo, congreve_rocket
- covers: PLAINS, GRASSLAND, WILD_LOWLAND, MEADOW_LEDGE, FOREST, MOUNTAIN, LAKE, MARSH, BARREN
- elevation: tiers
- developments: pit_head, headframe_rig, cloud_condenser, logging_station, clay_pit, scrape_works, rift_works, harvest_station, bloom_yard, garden_plot, open_cast_dig, sheep_pen, orchard, pump_station, smelter, toolworks, sawmill, brick_kiln, charcoal_pile, provisions_store, bakery, braggot_brewery, creamery, loom, distillery, preserving_house, storehouse, settlement, shipyard, fortification, pom_pom_battery, star_fortress, market, infirmary, port, charterhouse_vault, rubble, marsh_reclamation, marsh_channeling, barren_reclamation
- needs: food, drink, employment, fuel_security, safety, amenity, trade_access, luxury, prosperity, shipbuilding, military, healthcare
- population: workforce, moraleInertia, moraleWeight, growth, perCapita
- knowledge: lore
- research: ironclads, aethersteel
- ships: scout_skiff, survey_sloop, torpedo_boat, supply_barge, cargo_clipper, privateer_sloop, patrol_frigate, destroyer, torpedo_gunboat, garrison_transport, colonizer, mining_barge, mining_tender, repair_tender, monitor, ironclad, armoured_cruiser, crystal_tanker, dreadnought
- weapons: light_gun_mk1, light_gun_mk2, medium_gun_mk1, medium_gun_mk2, heavy_gun_mk1, heavy_gun_mk2, heavy_gun_mk3, heavy_gun_mk4, torpedo_tube_mk1, torpedo_tube_mk2, torpedo_tube_mk3, torpedo_tube_mk4, torpedo_tube_mk5, congreve_battery, pom_pom_mk1
- combat: scanRange, retargetTicks, hashEvery, rangingBase, rangingStep, rangingMax, rangingTurning, crossingPenalty, sizeBase, hitMin, hitMax, plungeChance, envelopeShare, hydrogenFire, hydrogenBurn, missScatter, missScatterStep, burnRate, fireOut, spreadAfter, spreadChance, magazineFrac, magazineChance, liftTrim, liftFall, lostAlt, wreckLostAlt, torpedoCoreShare, torpedoArmour, separation, formationCap, routFraction, doctrineInterval, divisionSize, rangeFalloff, rangeFloor
- movement: reach, frontier, scoutEvery, anchor
- economy: label, market, commerce, income, headTax, prices, wage, founding, regimes, defaultRegime, charterhouse
- worldgen: layout, island, landforms, reserves